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Microsoft is enabling hotpatching by default for Windows 11 Enterprise clients in Autopatch, reducing reboots and boosting security with minimal disruption.
Microsoft Autopatch will enable hotpatching by default for Windows updates starting June 23, 2025, reducing reboots and update downtime.
After seeing the Bevy demo I'd be extremely interested in doing the same for godot. One complication is that godot inverts the app <-> lib relationship: the app is godot.exe, and it loads the rust ...
What problem does this solve or what need does it fill? A common complaint from Bevy users is the relatively high iteration time. Hotpatching is a nice solution for this, as it allows code changes to ...
Live hotpatching debuted as a new feature in Windows Server 2025 in early November 2024, and Microsoft will utilize an identical hotpatching schedule for Windows 11 Enterprise 24H2: There will be ...
Microsoft has introduced a new update method for Windows 11 Enterprise users called "hotpatching," which, as reported by Windows Latest, hopes to reduce the number of required system reboots. This ...
Microsoft has announced the availability of hotpatch updates for Windows 11 Enterprise, version 24H2, on x64 (AMD/Intel) systems. This innovative feature allows organizations to install security ...
Microsoft unveils hotpatching for Windows 11 Enterprise, offering restart-free updates to enhance security and productivity.
Microsoft announced today that hotpatching is now also available in preview on Windows 365 and Windows 11 Enterprise 24H2 client devices. Microsoft is working on a new Windows "Quick Machine ...
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