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With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
Courtesy of MachineGames and Bethesda Softworks. In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” ...
Speaking in a recent interview with VideoGamer, Nesmith calls Bethesda and partner studio behind the remaster, Virtuos Games, "brave" for working to improve the original RPG's own controversial ...
Skyrim's Radiant AI System Was Designed on a Napkin This is not the first time that Nesmith, who left Bethesda in 2021, has commented on the company’s projects. Earlier this year, for example ...
Bruce Nesmith, a senior game designer who worked at the company for nearly 20 years, provided some insight in an interview with VideoGamer.
Nesmith explained that the “drive in gaming, in general, the broad sweep of gaming is to simplify and streamline”, which is a method of development that Bethesda adopted for decades.