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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending Scenes
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Expedition 33 is a huge jRPG success, but the game's developers don't believe their creation has completely overcome players' ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
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Game Rant on MSNClair Obscur: Expedition 33’s Sandfall Going from AA to AAA Would Be a Blessing and a Curse
Expedition 33 is a testament to the potential brilliance of AA-class games, and Sandfall is staunch in its AA-style of ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
There are no plans to expand Sandfall Interactive despite the success of its debut game Clair Obscur: Expedition 33. That’s ...
“Guillaume Broche, Francois Meurisse, Tom Guillermin from Sandfall Interactive, and Alexis Garavaryan from Kepler Interactive ...
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